ExpertRating - Online Certification and Employment Testing ExpertRating - Online Certification and Employment Testing ExpertRating - Online Certification and Employment Testing

ExpertRating Home
ExpertRating Benefits
Recommend ExpertRating
Suggest More Tests
Privacy Policy
Maya Tutorial - Index
Maya Tutorial - Introduction to MAYA
Maya Tutorial - MAYA Interface
Maya Tutorial - Transforms in MAYA
Maya Tutorial - Nurbs Curves and Surfaces
Maya Tutorial - Polygonal Modeling
Maya Tutorial - Texturing and Shading
Maya Tutorial - Cameras and Lighting
Maya Tutorial - Basics of Animation
Maya Tutorial - Dynamics and Special Effects
Maya Tutorial - Rendering
Maya Tutorial - Creating a Report

Online Personal Trainer Certification
Personal Trainer Certification (Spanish)
Six Sigma Certification
Find a Personal Trainer
Project Management Certification
Six Sigma Certification
Six Sigma Black Belt Certification
Master Black Belt Certification
Six Sigma Green Belt Certification
Life Coach Certification
Lean Management Certification
Lean Six Sigma Certification
First Aid Certification
CPR Certification
Yoga Certification
Aerobics Certification
Pilates Certification
Business Analyst Certification
SEO Certification
Online Business Writing Course & Certification
Makeup Artist Certification
Baby Sitting Course & Certification
Time Management Certification
Health Club Management Certification
Medical Coding Certification
Medical Billing Certification
Business Analysis Course
Master Trainer Certification
Total Quality Management Certification
Kaizen Certification
Creative Writing Certification
Event Management Certification
Test Search by Job Title
Administrative Assistant Certification
Virtual Assistant Certification
  All Online Courses


  Home > Courses, Tutorials & eBooks > MAYA Tutorial > Basics of Animation

MAYA Tutorial - Basics of Animation

Page 3 of 3


The toolbar  gives you quick access to functions for modifying animation curves and keys.



Fig 7-7 Toolbar

Buffer curves Use Buffer Curve snapshot and swap Buffer curves to compare changes to the current animation curve with its previous shape.

Break Tangents Allows manipulation of the in and out tangent handles individually so you can edit the curve segment entering the key without affecting its opposite handle.

Unify Tangents  causes the manipulation of an in or out tangent handle to affect its opposite handle equally. It retains the relative position of the tangent handles even after tangents are individually adjusted.

Lock Tangent Weight specifies that when you move a tangent ,only its angle can be changed.

Free Tangent Weight specifies that when you move a tangent ,only its angle can be changed. This allows the weight of a tangent to be adjusted as well as the angle.

Clamped  tangent creates an animation curve that has the characteristics of linear and spline curves. The key's tangents will be spline unless the value of two adjacent keys are very close.

Step tangent creates an animation curve whose out tangent is a flat curve.

Flat Sets the in and out tangents of the key to be horizontal.

The Dope Sheet

The Dope Sheet is another animation editor in Maya that is similar to the Graph  Editor.  Instead of displaying curves, the Dope Sheet displays key times as colored rectangles and lets you edit event timing in blocks of keyframes and synchronize motion to a sound file.

To open the Dope Sheet

Select Window > Animation Editors > Dope Sheet

Fig7-8 Dope sheet editor

To Place the Dope Sheet in a View

Select the view.

Select Panels > Panel > Dope Sheet.



Home  |  About Us  |  Privacy Policy  |  Site Map  |  FAQs  |  Contact Us
© ExpertRating 2015. All Rights Reserved.