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3ds Max Tutorial - Index
3ds Max Tutorial - The User Interface
3ds Max Tutorial - Working with Files
3ds Max Tutorial - Object and Transformation
3ds Max Tutorial - Modeling
3ds Max Tutorial - Materials and Textures
3ds Max Tutorial - Basic Animation Techniques
3ds Max Tutorial - Lights
3ds Max Tutorial - Cameras
3ds Max Tutorial - Rendering
3ds Max Tutorial - Scene Creation
     

 
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  Home > Courses, Tutorials & eBooks > 3DS Max Tutorial > Scene Creation
 

3DS Max Tutorial - Scene Creation

 
Page 1 of 5
 

Scene Creation

You have read and perceived various aspects of scene creation in the previous chapters. In this chapter, some exercises related to the concepts of modeling, texturing, animation and lighting setup, to create an indoor room scene are elucidated.

To create a new scene, choose “File>New” Menu command or use “Ctrl+N” Keyboard shortcut. On the new scene dialog box, select “New All” and click on OK. This will create a new workspace with default setup.

Modeling

Starting with the modeling phase, we will make a room with a window and a few objects in the room- a bed, a small table with a flower vase and a ceiling fan. Create a box in the top viewport by selecting the box button on the create panel and click-dragging it in the top viewport. Settings will be- Length 400, width 320 and height -3.0. You have to rename it 'floor'. Again in the top viewport on the left side of the box, create a box of length 400, width 10 and height 110. Put it in place as a wall and rename it “wallleft”. Copy this by pressing “Shift” and dragging it with the mouse to the other side of the 'floor' box and rename it as “wallright”.

Figure 10-1

Select the floor and copy it by pressing “Shift” and dragging it, move it up to the edges of the walls and rename it as “ceiling”. In the front viewport create another box length 115, width 333 and height -5.0, rename it as “wallback” and move it to the back so now you will have this, once you move your perspective viewport correctly in the figure given above.

Now you will boolean a window in the left wall so that you can let some sunlight through, create another box in the middle of the scene with the specifications: Length 65 width and height 80. You have to place it as shown in the picture below:

 

Figure 10-2  

Now you boolean the hole in the wall, select the box you just created and go to compound objects, located in 'create' > 'geometry', then select the rolldown menu.

Figure 10-3

In the compound menu, click on 'Boolean' and in 'operation'. Change from subtract (A-B) which is the default one to subtract (B-A). Now press the 'pick operand B' button and move the mouse over to the front viewport and click on 'leftwall' where the window will be. So now you have a 'window'.

Figure 10-4

Now you have to create a small table at the right corner of the room. Start by making a box in the top view with the specifications: length, width 35 and height 3. Position the box as shown in the figure below.

Figure 10-5

To create the legs for the table, create a box with length, width 4 and height 25. Make three more copies of the box and place the 4 legs as shown in the given figure.

Figure 10-6

The lathe modifier will be used to create a flower vase. Lathe modifier works on a shape object.

   

 

 
     
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